November 2026

Revenue BUILDERS // Attraction Fit

policies. Technology-driven attractions bring different demands, including projectors, tracking systems, sensors, computers, and specialized software that can create additional maintenance and downtime. Throughput deserves the same scrutiny. A high-ticket attraction can look attractive based on its hourly price, but limited capacity or significant reset time may reduce revenue per square foot. A lower-priced attraction with higher utilization can sometimes produce stronger results. Keep in mind that vendor capacity numbers are a starting point; real-world utilization, staffing, maintenance, and demand by daypart belong in the financial model. That makes throughput less about the posted hourly price and more about how many paying groups can actually move through the space during a normal shift. Reset time, instruction, reservations, and downtime all change the math. DOES IT ALL WORK TOGETHER? Social entertainment can broaden a bowling center’s appeal when the pieces support one another. Each addition works harder when it supports the audience the center wants, fits the traffic flow and food and beverage program, and feels consistent with the rest of the business. The strongest mix lets bowling, social games, food, beverages, arcade play, and gathering spaces each serve a clear purpose during the same visit. When those pieces connect, guests can move easily from one experience to the next and have more reasons to stay longer. Brandon Willey, ICAE, is co-founder of the LBX Collective, founder and CEO of Premier LBX Group, host of The LBX Show, and founder of Perkiverse. A longtime leader in the attractions industry, he previously chaired IAAPA's FEC Committee and now serves on the North America Manufacturers and Suppliers Committee. Connect with him at LinkedIn.com/in/bwilley.

Darts and shuffleboard naturally leave room for conversation and ordering between turns. A more immersive attraction may hold guests for 30 or 45 minutes without another purchase. In that case, the attraction may need to carry more of the revenue burden itself. The difference matters when comparing two concepts that may look equally busy on the surface. Offering packages between attractions can connect the pieces. Darts and drinks, simulator time and appetizers, or bowling paired with social games and food can turn separate purchases into a longer visit and make the attraction part of the broader experience. DOES IT FEEL LIKE YOU? The attraction also has to fit the center around it. An adult-oriented concept with a strong cocktail program may integrate karaoke pods naturally, while the same product could feel disconnected in a traditional family center. A large immersive arena may suit a technology-forward destination but overwhelm a smaller local venue. Lighting, furniture, graphics, music, technology, service style, and the surrounding environment all affect whether the new experience feels like it belongs. Guests may never analyze those details, but they notice when something feels like it fits and when it looks like it was simply dropped into an available space. That makes integration more than a design question. The attraction is also making a statement about who the center is trying to attract and what kind of visit it wants to create. WHAT WILL IT TAKE TO RUN? Even relatively simple experiences can add staffing, training, cleaning, reset time, maintenance, reservation management, POS integration, guest instruction, and, in some cases, alcohol supervision or additional safety procedures. Those requirements matter before the first dollar of attraction revenue is counted because they affect how easily the experience can operate during a busy shift. Axe throwing may require trained employees, safety briefings, lane monitoring, equipment inspections, target maintenance and clear alcohol

IBI magazine // November 2026 16

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